February 15, 2019

NEW RULES

League executives think that they must continually tinker with their sports rules in order to make their product "better."

The NFL went through several seasons tinkering with what constitutes "a catch" to the dismay of most fans.

Baseball has caught the tinkering bug. 

The trial balloons floated this off-season could fill a New Mexico sky.

PITCH CLOCK.  MLB wants to speed up games from 3.5 hours to a more manageable 3 hours or less. The reason is TV. TV wants clear start and stop times for their program blocks. They don't like 4 hour games. Since the action starts on the mound, MLB thinks that putting a pitcher on a 20 second pitch clock would speed up the game. But there is no cause and effect between the time a pitcher receives the ball on the mound on whether the throw will be a strike, ball or hit into play.

The real problem in dragging down the sequence is in the batter's box. After every pitch, a batter gets out of the box to adjust his armor, re-digs a foot hole, and makes several practice swings. A more feasible solution already exists; once a batter gets into the box, the ball is live. The batter should stay in the box for the entire at bat (with the exception of being knocked down). If a batter takes 15 seconds to reset after every pitch, and there are 250 pitches a game, in theory you could save an hour.

BAN THE SHIFT. MLB wants more offense, which means more balls in play. The big data stat gurus can plot the tendencies of every hitter and make comparison predictions on every type of pitch and pitcher. Teams employ the shift in order position the defense where the ball is most likely to be hit. Hitters complain that three fielders on one side makes it unfair, especially if one is in short right field.

But the solution is simple: learn to hit the ball where they ain't. If three players are on one side of the infield, there is a huge hole on the other side. Learn to hit the ball to the opposite field. Bunt for a single. There are many strategic alternatives an offense can employ to negate the shift. But hitters don't think they will get paid for drag bunts or measly singles. They are taught launch angles, hard contact and home run swings.  They have not adapted to the new defensive alignments.

EXTRA INNINGS. MLB wants to end games quicker. It believes extra innings are boring and harmful to bullpens. So the idea is to drastically alter the fundamentals of the game by placing a runner at second base, in scoring position, for each extra inning. Why "gift" a runner in scoring position? Does that make the runner who scores "unearned?"

Other leagues have adopted quick finish overtimes. Th NFL has its strange rule where one team can win the game after the OT coin toss. Hockey adds a short extra period with less skaters, and if that does not work, a shoot-out. Soccer uses the shoot out only after another full period of regular play.

Baseball has always been a timeless game of innings. Only players, not rules, can manufacture scoring on the field. A problem with hitting philosophy today is that managers do not make their players manufacture runs (get a walk or bunt single, steal a base, perform a sacrifice fly) because those aspects of the game do not help an individual player's WAR or contract value. If a team wants to win a close game, you put pressure on the defense by manufacturing a winning run.

THREE BATTER RULE. MLB is fed up with the bullpen specialist. Managers are using one relief pitcher for one batter, then making multiple pitching changes in one inning. It seems like the strategy makes the game drag on. But the manager is paid to win games, and he has to use his roster to get his players the best opportunity to succeed. By forcing a pitcher to throw to at least 3 batters would actually artificially increase the change of injury to bullpen arms (not protecting valuable arms because specialization is now normal with 13 man bullpens).

The obvious way to lessen the impact of bullpen use is to get one's starters to pitch deeper into games. The large bullpens makes it easier to pull a starter in the 4th inning instead of the expected 7th or 8th inning performance. Also, if you want to make the strategy to use pitchers longer in games, mandate that teams can only have 11 pitchers on their staff (5 starters and 6 relievers). Bullpens would then have to be assembled with different roles from closer (1 IP) to set up men (1-2 IP) to real middle relievers (2-3 IP).

For every proposed rule, there is something already in the game to solve the alleged problem.  More rules equate to more confusion.