September 27, 2014

PACE

In the short attention span world in which we live, MLB has decided that it needs to re-vamp the game in order to keep younger, more connected (and easily distracted) fans.

Of course, that misses the entire point of baseball.

Commissioner Bud Selig announced that he has formed a committee to investigate and recommend ways to improve the pace of the game. More and more games are lasting 3.5 hours or longer. Adding replay review does not help the situation.

All baseball needs to do is re-watch the Little League World Series to see how baseball can be a swift and enjoyable contest. Here are some things the little guys can teach the committee of baseball overlords:

1. Once a batter gets in the box, he has to stay in the box for the entire at bat. No stepping out to prine and adjust equipment. The only time the batter can leave the box is with umpire permission. Otherwise, the ball in the pitcher's hand is live.

2. Let the pitcher and catcher call the game. Several major league pitchers who work quickly, like Mark Buerhle, find a good tempo and rhythm to their game. A pitcher and catcher should know their game plan on how to pitch batters before the game starts. Many veteran pitchers cringe on the fact that some manager or pitching coach is calling "their" game and that the pitcher gets whacked with the consequences.

3. If a pitcher is taking too much time on the mound between pitches, warn him about "delay of game." In the LLWS, pitchers got the ball back, looked at the catcher, and got into their wind up in less than 10 seconds. Major leaguers take triple that time. You can shave an hour off a game if the pitchers just get the sign and wind up in less than 15 seconds.

Traditionalists believe that baseball's greatest strength is that it has no clock. The game can last as long as it takes. This allows baseball to be both a spectator and social sport, as fans in the stands have the opportunity to converse, predict and analyze each and every play. But those fans will still appreciate a pitcher who gets into a fast tempo (especially since this probably improves control since a pitcher has less time to "think" about his pitch and its mechanics.)