Computers are supposed to be productivity tools to help humans manage information.
So two stories about computers and MLB twist that purpose.
First, the Royals and their fan base is accused of trying to stuff the ballot to get at least 7 Royals in the All-Star game. Since it is fan voting and a simple log in, with an email, the un(der)employed KC metro area seems to pulling all-nighters to beef up their Royals votes. It has gotten so silly that .200 hitting Omar Infante is the leading in votes for starting second baseman.
It would not matter if the All Star game remained an exhibition contest. But since MLB instituted interleague play, fans across the country can now see on a regular basis other league's best players. It used to be confined to one All Star a year plus the World Series. But the real cause of concern is that stupid Bud Selig salvage attempt of making the winner of the All Star game the home team for the World Series. Selig's folly let the air out of the former value of winning actual regular season games (since the best record always had home field advantage).
Second, the Cardinals alleged cyberhack scandal has more serious ramifications to baseball. It involves several federal crimes, felonies, which have potential jail sentences of 1 to 5 years. It involves corporate spying allegations on another team's proprietary team information (statistical analysis, scouting reports and trade emails). If the information was used by the organization or front office (and not as spun by some in the media as a rogue IT employee seeking revenge or a prank against a former boss), then a conspiracy charge could take out much of management and/or its credibility. The new commissioner is then put under the hot seat. How does the unprecedented criminal theft of team information fit under the "best interests of baseball" clause? If gambling on baseball is still the death sentence offense in the baseball charter (see, Pete Rose), then what could the penalties be to the Cardinals if they were found guilty of spying?
The NFL came down hard on the Patriots for the seemingly mild cheat of deflating footballs. But the NFL was mad that the Patriots were flaunting the rules, authority and integrity of the game on multiple occasions. The real concern is whether the FBI investigation, with subpoena power and computer expertise to track computer files and transmissions, will lead to a scandal bigger than the original intrusion in the Astros computer servers.
It is really a lack of common sense. Every MLB team has their own computer data base programs. There are plenty of public resources like Fangraphs that are spitting out Moneyball statistics and analysis. Why the Cardinals or its employees would benefit from an Astro hack is the great unknown folly in this story.
Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts
June 16, 2015
October 23, 2014
WHY TRADITIONAL SPORTS ARE ON THE WANE
The Cubs barely hit 40,000 for any of their home games. Television ratings were dismal all season, with some reports the games barely getting 40,000 local viewers.
But that does not seem to be a huge problem in Korea.
Forbes reports that last Sunday, a World Championship match series was held in Korea, where 40,000 fans sold out Seoul’s World Cup Stadium to watch Korean pros Samsung White and China’s Starhorn Royal Club compete for the honor of being the best team of the most popular game of the world, "League of Legends," which boasts 67 million monthly players.
Last year's championship held in LA had roughly 11,000 were in attendance. This time around the sponsor moved proceedings to Korea, the country that invented eSports where League has unsurprisingly been hugely popular. The venue nearly quadrupled in size, though Forbes had no official stream viewership numbers, the matches aired on Riot’s website, Twitch and even ESPN 3, the channel’s livestream service. Last year's ratings showed the viewership total was 32 million with 8.5 million watching concurrently. While the common assumption might be that this year’s viewership may surpass that, it is important to note that because of the placement of the final in Korea, it aired in essentially the middle of the night for North America, which could affect the total.
No matter. The numbers speak volumes on what interests young, international audiences.
40,000 people watched live two five-man teams play a video game! And probably more than 8.5 million people watched the Koreans defeat the Chinese, 3 games to 1 in the best of five match.
In one day, this eSports event surpassed Cub viewership probably two-to-one.
And this eSports culture is going to grow, because the winning team won $1 million dollars.
Instead of playing organized sports, a kid today can sit on his sofa and dream of being a champion Legends player.
But that does not seem to be a huge problem in Korea.
Forbes reports that last Sunday, a World Championship match series was held in Korea, where 40,000 fans sold out Seoul’s World Cup Stadium to watch Korean pros Samsung White and China’s Starhorn Royal Club compete for the honor of being the best team of the most popular game of the world, "League of Legends," which boasts 67 million monthly players.
Last year's championship held in LA had roughly 11,000 were in attendance. This time around the sponsor moved proceedings to Korea, the country that invented eSports where League has unsurprisingly been hugely popular. The venue nearly quadrupled in size, though Forbes had no official stream viewership numbers, the matches aired on Riot’s website, Twitch and even ESPN 3, the channel’s livestream service. Last year's ratings showed the viewership total was 32 million with 8.5 million watching concurrently. While the common assumption might be that this year’s viewership may surpass that, it is important to note that because of the placement of the final in Korea, it aired in essentially the middle of the night for North America, which could affect the total.
No matter. The numbers speak volumes on what interests young, international audiences.
40,000 people watched live two five-man teams play a video game! And probably more than 8.5 million people watched the Koreans defeat the Chinese, 3 games to 1 in the best of five match.
In one day, this eSports event surpassed Cub viewership probably two-to-one.
And this eSports culture is going to grow, because the winning team won $1 million dollars.
Instead of playing organized sports, a kid today can sit on his sofa and dream of being a champion Legends player.
Labels:
computers,
international,
sabermetrics,
sports
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